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Jungle Cruise - Cash or Barter (by Joseph Vernuccio)


Merida on Flickr.


Mickey’s Soundsational Parade on Flickr.


Disney Castle by Avernus23 on Flickr.


Walt Week Day 2: Walt at Disneyland

Disneyland is not just another amusement park. It’s unique, and I want it kept that way.

World of Color, California Adventure

Title: Walt's Dedication of Disneyland
Artist: Walt Disney
Played: 9985 times



Walt Disney’s Dedication of Disneyland

“To all who come to this happy place: Welcome. Disneyland is your land. Here, age relives fond memories of the past, and here youth may savor the challenge and promise of the future. Disneyland is dedicated to the ideals, the dreams, and the hard facts that have created America, with the hope that it will be a source of joy and inspiration to all the world.”

Happy 59th anniversary, Disneyland




From MiceAge:

"Over in Frontierland, the new Legends of Frontierland: Gold Rush! interactive experience officially debuts on Wednesday. The new experience is part of Disney’s continued efforts to make the parks more interactive experiences through attractions and shows. This new experience will allow guests to enter an in-progress game/story where their actions in the game can affect its direction or outcome. Props for the new experience could already be found in Frontierland last week and more are certainly on their way before Wednesday’s launch.

Disney has filled in Cast Members on how the new interactive game, which will operate daily, 11 a.m. – 6 p.m., will work and we have some of the information on it below.

Frontierland and its neighbor, Rainbow Ridge, are in the midst of a good, ol’ fashioned land feud. Rainbow Ridge – a once-booming mining town – has dried up, and they have their eyes set on Frontierland. The good folk of Frontierland want to keep the town safe and free of outlaws and bandits. Rumors are beginning to spread about gold being found under the town and in mines belonging to Frontierland. Whether the rumors are true or not, the desperate folks of Rainbow Ridge have one thing on their minds: take over Frontierland!

Guests can pick up a Legends of Frontierland map in Frontierland and join the game at one of seven stations throughout Frontierland. Guests playing will be identified with a special name tag and will be expected to adhere to the following rules:

  • We’re always respectful in Frontierland
We solve all disputes by using Rock/Paper/Scissors or the “The River Water Challenge” Be mindful of others and their property No need to climb or crawl Always stay on the marked paths Always travel at a leisurely stroll

The whole of Frontierland is the setting and gameplay area for Legends of Frontierland, but there are seven stations where more activities will take place and where Guests will be able to earn and spend “bits,” or the currency in the gameplay.

  • Trading Post: This is the meeting hub for new and soon-to-be, citizens of Frontierland. Guests may learn how to join in on the play and gather news on the developing story. Specialty merchandise may be purchased to add to their character’s wardrobe, including mustaches, beards, costume pieces and accessories.
The Map: The map acts as a leader board and allows citizens to know where their town stands in the “land grab” Rainbow Ridge is waging against Frontierland. This location allows citizens the opportunity to collect deeds to the town’s various parcels and structures using “bits” that they’ve earned. Telegraph Station: This is the information center for the Frontier. Telegraph operators may receive news and send messages via a telegraph about notorious outlaws that have taken up residence in town. The townsfolk at this post deliver the mail, while drawing up outlaw bounties for the Sheriff’s Office. The Jail and Sheriff’s Office: It is here that outlaw Guests serve time for crimes committed or make elaborate plans for escape. Guest deputies may draw up wanted posters, form posses, and bring the bad guys, once again, to justice. Hide Out: This haven provides Rainbow Ridge outlaws an opportunity to secretly meet and share the latest happenings in their takeover of Frontierland. It is here that deals are made and plans are hatched. Miss Rose Talent Agency: Inside the Golden Horseshoe, the Miss Rose Talent Agency prides itself on finding the best talent in the west. They hold auditions for musicians, singers, dancers, jugglers, magicians, and basically any type of act that people will want to watch. Plus, they are always looking for new set designs and costume drawings. Card Table: Inside the Golden Horseshoe there is an ongoing game of “High Card.” Two players set down a card, and the player with the highest card is awarded “bits.” Here you can sit with local heroes hearing about their adventures or you find yourself with a band of outlaws as they plot their next escapade or confess to their latest crime.

Gameplay money (“bits”) comes in three values — wooden nickels (5), pyrite (50), and game coins (100) and are only used for buying land in the game. Players will be able to achieve one of five different “status” levels in the game, ranging from “Friend” to “Legend.”

Of course, there will be things you can buy. In addition to the previously-mentioned costume pieces available at the Trading Post, the Golden Horsehoe will have a strange “hidden menu” where you can order drinks and food in various “styles.”

River Water: Punch filled with Rose Color Verjus and unsweetened Lemon Citric Acid. This may be obtained as part of the “River Water Challenge” to settle disputes. This lip puckering potable is used to aid in a good, ol’ fashioned staring contest.

Hidden Menu:

Wild style: Add wild raspberry syrup to root beer Campfire style: Add toasted marshmallow syrup to root beer Plain Jane style: Add vanilla syrup to root beer Eureka style: Add caramel syrup to root beer Outlaw Style: Add mixture of black beans, roasted white corn, red onion, Serrano chilies, tomato, green red & yellow peppers, garlic, cilantro, tabasco, olive oil and lime! Available atop any entree.

There will also be a “L.B.’s Extraordinary Elixirs” cart in Frontierland selling special “elixirs” that come in three varieties that give players special “powers.”

If you’re confused already, don’t worry because you probably aren’t alone. The game sounds pretty complex for a theme park setting, not to mention potentially problematic with guests (sort of) competing against each other and able to put each other in “jail.” Add in the money and rankings that are also part of the game and it’ll be interesting to see how all of this actually works in practice. Will guests join in or will it be too involved for the average tourist?”

Just reading about this gives me a headache, a bit - they did ‘play testing’ a few months back inside the Golden Horseshoe strictly with the same basic idea, and it was well reviewed - but nothing here to me sounds as ‘intuitive’ as the Sorcerers of the Magic Kingdom (wave a game card at a specified window/scanner) or the interactive wands over at Diagon Alley and Hogsmeade (stand on a certain point, wave wand, produce effect). Will be curious to see video and reports come Wednesday.

Full Article

It’ll be interesting if they can actually make this work because the idea of a Disney sanctioned LARP actually sounds more interesting then the “Special effects scavenger hunts”

This sounds like the greatest thing that has ever existed and